Ex-CDPR Devs Are Working On A Vampire RPG With A 30-Day Campaign

    There's A Lot To Do In Just A Month

    With the developer's previous work on The Witcher, The Blood of Dawnwalker will likely be a long and expansive open-world RPG, with plenty of side-quests and the rest of the works to make the world feel alive. Although not mentioned in the cinematic and gameplay teaser available on the official PlayStation YouTube channel, the game will have a mechanic that hasn't featured in The Witcher series —a 30-day time limit. It seems that the story will only take a month, although this could just be the start of the story, given that Blood of Dawnwalker is described as the first of a role-playing saga.

    There will be a full gameplay reveal for The Blood of Dawnwalker in summer 2025.

    The 30-day limit simultaneously does and doesn't make sense as a feature. As far as the game is concerned, limiting the player to 30 days seems like an odd choice for an open-world campaign, especially if there are a lot of little details and side quests for players to get stuck into. It does make sense for the story, however, giving players a narratively fitting feeling of tension and distress, since most RPGs don't tend to have a great sense of time. Many games bend time to fit the player, rather than the player fitting and working around the game's time schedule.

    The game's narrative is clearly a focus for Rebel Wolves, as the trailer's description on YouTube states that this is the developer's intention. The 30-day time limit may have come as a result of this, with the developers wanting its players to understand the timeframe the events of the game take place in. Games like The Witcher 3 or Baldur's Gate 3 don't make it especially clear how long the story takes, especially with The Witcher 3's lack of clarity regarding how long it takes Geralt to get from place to place.

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